Thursday, September 1, 2011

Complete Model Rework




After a lot of frustration with normal mapping and baking AO's I decided to do a complete model rework. I created a new low and high poly model as well as creating new UV's, normal maps, colored texture map and an IN PROGRESS spec map. Edit: Uploaded a new AO map created using my Normal Maps within photoshop. Refined it within photoshop as well.

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