Monday, July 30, 2012

Temple Door Concept Model

This model is another rework in progress. I did the base models in Maya 2013 and did some test normals/AO's in Mudbox. I am going to create some new Normals within Maya because I feel I can get better results from Maya. 




Concept Generator Low Poly Model/UV's

 Finished (for the 2nd time) my low poly generator from concept. The concept art belongs to the original artist. Currently working on the higher poly pieces to create normals and pushing all work into mudbox for live painting of the Diffuse, AO and Spec maps.





Tuesday, July 24, 2012

Quick sketch update.

The following sketches and silhouettes are not yet formatted with a flat gray background but I will be updating them to reflect the standards that I usually uphold. 

This piece is a work in progress that I won't to move forward with. Have some adjustments I need to make to the top of the head and some base anatomy needs to be re-worked.