Saturday, November 17, 2012

Environment for Prototyping

I haven't posted in a while and this has been a project I've been on for a few weeks. Everything was going badly and I fixed a few of my problems. I modeled, UV'd, AO'd, NM'd and Textured this in about 2.5-3 hours. I'm hoping it works for my projects and that my teammates are as happy with it as I am.





Thursday, September 6, 2012

Completed Cannon Comp

Finished modeling the civil war cannon using the references previously posted. I'm posting the completed low poly because the high poly look so similar from a distance.


Thursday, August 16, 2012

Cannon Concept Refs

These are the first of many references for a cannon I will be modeling and texturing. Started with basic textures for the wood and metal. Got some images that were more detailed so that I could see what exactly I needed to build and how.




Tuesday, August 14, 2012

high poly model retop

I retopped my original 4million poly model with topogun. I brought it down from 4million faces to just under 2,000 faces.

Thursday, August 2, 2012

Starting to detail out the headbust that was chosen as my "pick of the litter". I've been watching a lot of tutorial trying to wrap my head around standard facial anatomy. As time has gone on I've gotten a bit more familiar so this will be a very good lesson for me.