These are the first of many references for a cannon I will be modeling and texturing. Started with basic textures for the wood and metal. Got some images that were more detailed so that I could see what exactly I needed to build and how.
Thursday, August 16, 2012
Tuesday, August 14, 2012
high poly model retop
I retopped my original 4million poly model with topogun. I brought it down from 4million faces to just under 2,000 faces.
Tuesday, August 7, 2012
Thursday, August 2, 2012
Tuesday, July 31, 2012
Monday, July 30, 2012
Temple Door Concept Model
This model is another rework in progress. I did the base models in Maya 2013 and did some test normals/AO's in Mudbox. I am going to create some new Normals within Maya because I feel I can get better results from Maya.
Concept Generator Low Poly Model/UV's
Finished (for the 2nd time) my low poly generator from concept. The concept art belongs to the original artist. Currently working on the higher poly pieces to create normals and pushing all work into mudbox for live painting of the Diffuse, AO and Spec maps.
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