Finished my Star Wars Concept Droid. Below are the different maps used for the entire project. First are the color maps with the AO maps added as a multiply layer within photoshop. Further below are the actual AO maps and Normal Maps created within xNormals and Maya 2011, cleaned up a bit in Photoshop. Lastly are my environment texture maps. I used a fairly standard lighting setup and created an emissive map for my sky map. Also, I used a desert texture to create my environment floor and the normal map for that environment floor.
Here is my final render and an environment render for my Star Wars Concept Droid.
Thursday, September 15, 2011
Tuesday, September 13, 2011
Star Wars Droid UV Maps
Finished all my UV's last night. Decided to post them up, as well. I have 6 different UV maps. Because the legs have a lot of detail I UV'd them to separate UV spaces so that I can make them unique rather than symmetrical in texture. I also placed the 3 pods and the main body piece on a different UV space so that I could add in more detail as well. Everything else went onto a separate UV space as well.
Sunday, September 11, 2011
Star Wars Low Poly Model (WIP)
Wednesday, September 7, 2011
Hi-Res Renders
Posting a few high detail screens of my metal case. It's not as good as I would like it to be but after redoing the project twice I feel much better about the whole modeling/texturing process. Big thanks to my fellow classmates and my PROfessor.
Thursday, September 1, 2011
Complete Model Rework
After a lot of frustration with normal mapping and baking AO's I decided to do a complete model rework. I created a new low and high poly model as well as creating new UV's, normal maps, colored texture map and an IN PROGRESS spec map. Edit: Uploaded a new AO map created using my Normal Maps within photoshop. Refined it within photoshop as well.
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