Been working on a few things here and there. Thought I would use this blog a lot more than I have been, a.k.a. not at all. It's not that I don't do work...I just keep it to myself. But, here is some of the work I've been doing. Again, most of this is proxied so I can focus on not wasting time with making models I won't keep in the scene. Going back through and replacing pieces with stuff i'm absolutely certain I will keep.
Wednesday, July 31, 2013
Saturday, November 17, 2012
Environment for Prototyping
I haven't posted in a while and this has been a project I've been on for a few weeks. Everything was going badly and I fixed a few of my problems. I modeled, UV'd, AO'd, NM'd and Textured this in about 2.5-3 hours. I'm hoping it works for my projects and that my teammates are as happy with it as I am.
Thursday, September 6, 2012
Completed Cannon Comp
Finished modeling the civil war cannon using the references previously posted. I'm posting the completed low poly because the high poly look so similar from a distance.
Thursday, August 16, 2012
Cannon Concept Refs
These are the first of many references for a cannon I will be modeling and texturing. Started with basic textures for the wood and metal. Got some images that were more detailed so that I could see what exactly I needed to build and how.
Tuesday, August 14, 2012
high poly model retop
I retopped my original 4million poly model with topogun. I brought it down from 4million faces to just under 2,000 faces.
Tuesday, August 7, 2012
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